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Secure message delivery games for device-to-device communications

机译:用于设备间通信的安全消息传递游戏

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摘要

Device-to-Device (D2D) communication is expected to be a key feature supported by next generation cellular networks. D2D can extend the cellular coverage allowing users to communicate when telecommunications infrastructure are highly congested or absent. In D2D networks, any message delivery from a source to a destination relies exclusively on intermediate devices. Each device can run different kinds of mobile security software, which offer protection against viruses and other harmful programs by using real-time scanning in every file entering the device. In this paper, we investigate the best D2D network path to deliver a potentially malicious message from a source to a destination. Although our primary objective is to increase security, we also investigate the contribution of energy costs and quality-of-service to the path selection. To this end, we propose the Secure Message Delivery (SMD) protocol, whose main functionality is determined by the solution of the Secure Message Delivery Game (SMDG). This game is played between the defender (i.e., the D2D network) which abstracts all legitimate network devices and theattackerwhich abstracts any adversary that can inject different malicious messages into the D2D network in order, for instance, to infect a device with malware. Simulation results demonstrate the degree of improvement that SMD introduces as opposed to a shortest path routing protocol. This improvement has been measured in terms of the defender’s expected cost as defined in SMDGs. This cost includes security expected damages, energy consumption incurred due to messages inspection, and the quality-of-service of the D2D message communications.
机译:设备到设备(D2D)通信有望成为下一代蜂窝网络支持的关键功能。 D2D可以扩展蜂窝覆盖范围,允许用户在电信基础设施高度拥挤或不存在时进行通信。在D2D网络中,从源到目的地的任何消息传递都完全依赖于中间设备。每个设备都可以运行不同种类的移动安全软件,该软件通过对进入设备的每个文件进行实时扫描来提供针对病毒和其他有害程序的保护。在本文中,我们研究了最佳D2D网络路径,以将潜在的恶意消息从源传递到目的地。尽管我们的主要目标是提高安全性,但我们还研究了能源成本和服务质量对路径选择的贡献。为此,我们提出了安全消息传递(SMD)协议,其主要功能由安全消息传递游戏(SMDG)的解决方案确定。此游戏在抽象所有合法网络设备的防御者(即D2D网络)和抽象任何可以将不同恶意消息注入D2D网络中以便例如感染恶意软件的设备的攻击者之间进行游戏。仿真结果证明了SMD引入的改进程度与最短路径路由协议相反。根据SMDG中定义的维护者的预期成本来衡量此改进。此成本包括安全预期的损失,由于消息检查而引起的能耗以及D2D消息通信的服务质量。

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